Audi has turned to a USC professor and five students to improve its automobile technology.The aim of the new three-year research initiative, which is called “Audi Urban Intelligent Assist,” which provides detailed information to drivers so they have a better sense of the driving conditions surrounding them.“Working on this project is good for the university and we will also be able to further our research,” said Petros Ioannou, professor and director of the Center for Advanced Transportation Technologies, which engages in transportation research.Ioannou’s team consists of masters student Brandon Foster, studying computer science, and Ph.D students Afshin Abadi studying electrical engineering aerospace & mechanical engineering, Tooraj Rajabioun, studying electrical engineering, Vadim Butakov, studying electrical engineering and Yun Wang, studying electrical engineering systems, who will receive funds for their work while the projects will help them work toward their degrees.The students were chosen based on their credentials, grades and ability to do research in the area, according to Ioannou.Ioannou said the USC students will be designing technology that cars cab utilize in large cities. For example, the car will know to take a different route if there is road construction or traffic congestion.Audi experts selected USC students to work on the project, which began Jan. 1, because the Center for Advanced Transportation Technologies is well known for its research in vehicles, according to Ioannu.“Each student is responsible for a specific part of the project,” Rajabioun said. “This research is unique and no other universities are doing the same research. Therefore, at the end of this project, USC will be the first university to have this technology.”The vision is to develop Audi models that will recognize individual motorists behind the wheel, know preferred destinations, routes the motorists have most commonly traveled and the time needed to reach appointments. The car will be able to help the drivers detect and avoid dangerous situations as well.“The intent is to develop new technologies and make better use of the transportation system,” said Randolph Hall, associate director of the Center for Advanced Transportation Technology. “It connects us to one of the international auto producers and enables us to think forward.”Mansour Rahimi, associate professor and coordinator of the human factors laboratory, said the research project deals with the intelligence transportation systems.“This is not a new phenomenon or a new line of research, but safety and risk ultimately is a question of trust in technology,” Rahimi said. “With proper design and proper testing, however, one can minimize the hazards associated with the automated systems.”Along with USC, the University of California, Berkley, the University of California, San Diego and the University of Michigan are also contributing to the three-year project.“It is a great learning experience in mathematical modeling, traffic simulations and programming,” Rajabioun said. “The future connected Audi will basically take care of all the little things that make driving in the city tedious and dangers so that motorists can enjoy the drive and get to where they want to go efficiently, safely and comfortably.”
It wasn’t flawless, but a win is a win and the USC men’s tennis team will take it.No. 6 USC (11-2) hosted the No. 3 Texas Longhorns Friday in a match that certainly had its ups and downs. Doubles play was particularly difficult as the Trojans went 1-2, losing at No. 1 and No. 2.Freshman Ray Sarmiento, playing with junior captain Steve Johnson, fell to Texas’ Ed Corrie and Jean Anderson 5-8, and Sarmiento had to retire early due to wrist injury from his singles match against Daniel Whitehead after being down 5-7, 0-2.Junior Daniel Nguyen and freshman Emilio Gomez were the two Trojans to manage a doubles victory, squeezing out an 8-6 win over Whitehead and Ben Chen.“It was a tough doubles point. A few guys were sick and we were unsure of ourselves,” Nguyen said. “We started a little slow and were a little tentative. Our rhythm was off and we weren’t aggressive.”Nguyen, who had been battling the flu all week, was the first USC player off the courts in singles play, after a 6-2, 6-2 statement win at the No. 3 spot.“I think we wanted it more than them and started playing smarter,” he said.The Longhorns’ momentum from doubles play did not transfer to their singles matches as USC edged out Texas 5-1 in singles play to land a 5-2 win overall.Coming off of his wildcard play at the Paribas Open at Indian Wells, Johnson beat Corrie 6-2, 6-3, to keep his No. 1 ranking.Senior captain Jaak Poldma continued his strong play as well, beating Kellen Damico 7-5, 6-2.Gomez and freshman Michael Grant rounded out the Trojans’ victories with 6-3, 6-2 and 7-5, 6-1 wins against Chen and David Holiner, respectively.
The playmaker hasn’t played for Manchester City since the 17th of October due to a hamstring injury.City are currently top of the league and face Liverpool this Saturday evening at the Etihad.
If you look at the recent history of video games then you will notice one stand out fact. While many game engines and games have embraced Microsoft’s DirectX for PC games, id Software and John Carmack have stuck with OpenGL.The reasons for this were explained by Carmack as far back as 1996 in one of his famous .plan updates. While Carmack saw DirectX, and in particular Direct 3D as having an edge in some respects, he dismissed it as as “horribly broken” API but admitted that it would “suck-less” with every new version.That apparently turned out to be true and it seems as though John Carmack has now become a DirectX fan. The reason why is not down to Microsoft wooing Carmack in any way. No, the way to John Carmack’s heart is through technology and innovation, and that’s exactly what Microsoft has seemingly done.OpenGL has had new versions released over the last few years, but where it has fallen behind is in innovation and features. Originally it set the bar, but DirectX caught up and then carried on innovating with every version. It has reached a point where OpenGL + extensions can still offer up a decent API, but DirectX is basically better.If a number of respected figures in the games industry said this then it would probably pass under the radar of everyone except other developers. But when John Carmack talks about technology and preferences everyone listens because he has always been at the forefront of graphics technology. This is proven just by looking back at what Carmack and id have achieved with their own game engines and the forthcoming id Tech 5.Microsoft shouldn’t start celebrating yet, though. Even though Carmack prefers DirectX he won’t be using it any time soon. Although he could easily port the final game executables of id titles over to the API, the engine and its tools are all using OpenGL and that’s not a code base Carmack wants to sit down and change over to DirectX just for the sake of it.What this does suggest, however, is that id Tech 6 may be the first id Software DirectX-focused engine.Read more at Bit-gamer.net